his expansion annonced in Scrye, (thanks Dave for your imagination), should have been published after the Necropolis Park expansion set. Without any information about this expansion except the topic, it seems to be funny to create new cards.

Ihe text of the cards were created and designed by Nicklas Ackerman, Christopher J. Burke, Cath, Cleric75, Terry Hunt, Thierry Moteau, philbarfly, and Jean Claude Prunet.

Illustrations come from the web. They are and stay, properties of the artists:

Chris Achilleos, Malcolm Ashman, Den Beauvais, Jonathan Earl Bowser, Gerald Brom, Ciruelo Cabral, Clyde Caldwell, Dorian Cleavenger, Crosby, Don Dixon, Bob Eggleton, Larry Elmore, Jason Engle, Fred Fields, Dan Frazier, Frank Frazetta, Brian Froud, Philippe Gady, Catherine Gallwa, Donato Giancola, James Gurney, Greg and Tim Hildebrandt, Jeremy Jarvis, Joe Jusko, Keel, Ken Kelly, Paul Kiesche, Joe Kubert, Leonid Kozienko, Joseph Michael Linsner, Todd Lockwood, Don Maitz, Britt Martin, David Mattingly, Ron Miller, Pascal Moguerou, Rowena Morril, Ted Nasmith, Keith Parkinson, Bruce Pennington, Philippi, Mike Ploog, Alan Pollack, R. K. Post, Luis Royo, Donald Rust, Samwise, Don Seegmiller, Wojciech Siudmak, Matthew Stawicki, Justin Sweet, Jean Pierre Targete, Boris Vallejo, James Warhola, Jim Warren, Michael Whelan, Patrick Woodroffe, Stephen Youll, Mark Zug...

As us, if you like their works, please follow the links to their official webpages and maybe buy them some art.

A new Terrain: the Seven Seas, a new Standard bearer card: The Ship, is created to access to the Seven Seas terrain, a new class: Sea Monsters, a new Vierkhun, a new stronghold...

Here are the realised cards (click on the thumbnails to have a larger version of the cards), you can download all of the cards at the bottom of this page. 

Please, if you test the cards, have criticisms, comments or suggestions about these cards, contact philbarfly(a)free.fr.

 

 

(updated 26/11/2008)

 

VIERKUN:

- Kam'Ron, Wrath of the Abyss: During the Draw and Organize Phase draw one extra card for each Seven Seas you control vitality 30, cards 3, LDL 0, MDL 0, LUC 0, 7 stones, CMP 5 (Artwork: Parkinson, Text: Philbarfly, Design: Cath) An homage to Cameron and his movie "Abyss" (Philbarfly)

 

SET OF SHIELDS

- Pirate (Shield): UCN: 4,5,6,7,11,11,13,16,17 (artwork: Maitz, Design: Cath+Phil)

STRONGHOLD:

- Rl'yeh of the Abyss: On L and R stronghold, +3 to all defending creatures. All Sea Monsters lost in combat on this card go to your Creature Pen instead of the discard pile. On Center stronghold +4 to all defending creatures. All Sea Monsters lost in combat on this card go to your Creature Pen instead of the discard pile. (Artwork: Zug, Text: Philbarfly, Design: Cath) Referring to Lovecraft city where the Great Chthulhu is still sleeping. Like Necropolis Park but for Sea Monsters. A great reconstruction work by Cath as you can see in the linked page (Philbarfly)

UPGRADE + DOWNGRADE:

- Tiny BOOM! (Upgrade Right): UCN: 7 During any combat in the two spaces in front of these cannons, the cannons maybe played when using a Pirate's ranged attack. Add 3 pt. ranged attack for one power stone (artwork: Maitz, Text: Philbarfly and Thierry, Design: Thierry+Cath)

- City of Babel (Upgrade Left): UCN: 29 During Combat, pay one Power Stone to turn one of your Bribery cards into any other Bribery card. During the Draw and Organize Phase, pay two Power Stones to pick any Bribery card from your Discard Pile (you must show that card to your opponent). During the Draw and Organize Phase, discard any Bribery card to gain one Power Stone. (Artwork: Nasmith, Text: Nicklas Ackerman, Design: Thierry+Cath) one project sent by Nicklas ... one tribute to him, respect !!! (Thierry)

- Charybde (Upgrade Right): UCN: 9 No Ship can enter into the front space of this Stronghold card. (Artwork: Hildebrandt, Text: Thierry, Design: Thierry) Referring to Odysseus (Philbarfly) the first idea was Coral Reef, but for both side, it's much better those nanes... (Thierry)


- Scylla (Upgrade Left): UCN: 21 No Ship can enter into the front space of this Stronghold card. (Artwork: Hildebrandt, Text: Thierry, Design: Thierry) Referring to Odysseus too (Philbarfly) the first idea was Coral Reef, but for both side, it's much better those nanes ... (Thierry)

- Bikini Beach (Downgrade Right): UCN: 19 Players attacking this Stronghold may use Babes Bribery cards instead of any other Bribery card to corrupt creatures with a weakness icon, even creatures that have no weakness for Babes. (Artwork: Cleavenger, Text: Thierry, Design: Cath) after the Summer, I remember nice girls on the beach, I have adapted the idea, it's too easy to bribe by babes on it !!! we are men !!! (Thierry)

- Blue Pearl Haven (Upgrade Left): UCN: 2 Any ship beginning movement from this left stronghold may move one space extra for one Power Stone. All movement restrictions apply. (Artwork: Miller Text: Philbarfly, Design: Cath). A Pearl Harbour for Guardians (Philbarfly)

TERRAIN:

- The Seven Seas: UCN: 19 Place at the terrain settlement phase only if your shield is a ship. Only ships can enter this space. (Artwork: Philbarfly & Cath, Text: Thierry, Design: Cath) A cretaceous world: a right place for dinos and fairies. I add some famous locations too (Philbarfly)

- Gold Mine: UCN: 12: Counts as Dry Heaps Terrain. No bribery by Gold allowed on this space. (Artwork: Cabral, Text: Thierry, Design: Cath) to complete the serie initiated by FPG with Iron Crag Brew Mountain and The S.S. House of Babes (Philbarfly)

- Anubis Tomb: UCN: 17 Undead lost in combat go to the discard pile, Others Class are removed from the game. (Artwork: Parkinson, Text: Thierry, Design: Thierry+Cath) To use with an Undead deck (Philbarfly)

- Lost Desert: UCN: 7 Any bonus in Rivers and Lakes or Seven Seas terrain is reversed (+2 in R. & L. is now -2). No vitality reduced below 0. (Artwork: Eggleton, Text: Thierry, Design: Cath) anti Rivers & Lakes, and Seven Seas !!! bad luke for Pirates (Thierry)

- Volcanic Caves: UCN: 15 Counts as both Spires and Dry Heaps Terrain. No flying into, out of or through. (Artwork: Parkinson Text: Thierry, Design: Cath) to complete the serie initiated by FPG with Tomb of the Bulzuru... (Philbarfly)

- Petrified Valley: UCN: 14 Counts as both Dry Heaps and Woods Terrain. no ranged attack. (Artwork: Parkinson Text: Thierry, Design: Cath) to complete the serie initiated by FPG with Tomb of the Bulzuru... (Philbarfly)

- Underground River: UCN: 13 Counts as both Rivers and Lakes and Spires Terrain. No flying into, out of or through. (Artwork: Nasmith, Text: Thierry, Design: Cath) to complete the serie initiated by FPG with Tomb of the Bulzuru... (Philbarfly)

- City State of Lank'maar: UCN: 3 Place the City and gain 3 Power Stones. If one opponent sacks the City in combat he gets up to 3 Power Stones from you. (Artwork: Gurney Text: Philbarfly, Design: Cath) An homage to Fritz Leiber and to add some tactic in Guardians. (Philbarfly)

- Edge of the World: UCN: 4 Count as Seven Seas for Vitality bonus. After a Combat the loser cannot retreat, his Shield is lost. (Artwork: Seegmiller, Text: Philbarfly, Design: Cath) To add some tactic in the game (Philbarfly)

- Falcon Coast: UCN: 8 Count as Spires. Flying into, out of or over is allowed (Artwork: Whelan, Text: Philbarfly, Design: Cath) To complete the serie initiated by FPG with the Hollens Grove (Philbarfly)

- Lost World: UCN: 11 Count as Jungle. Command Cards are allowed on this space (Artwork: Eggleton, Text: Philbarfly, Design: Cath) To complete the serie initiated by FPG with the Hollens Grove (Philbarfly)

- Ice Floe: UCN: UCN: 18 Any Ship loose one Power Stone to enter this terrain. (Artwork: Pennington, Text: Philbarfly, Design: Cath)

SHIELD/TERRAIN:

- Pirate (Shield/Terrain): UCN: 13 (Artwork: Maitz, Design: Cath + Phil) 

STANDARD BEARER :

Standard bearer:

- Standard bearer 17 (“Pirate” Set) Type: Standard bearer UCN: 17 +3 Vitality to Pirates under this Shield. (Artwork: Maitz, Text: Phil, Design: Phil)

- Standard bearer 19 (“Pirate” Set) Type: Standard bearer UCN: 17 No Bribery allowed against Pirates under this Shield. (Artwork: Maitz, Text: Phil, Design: Phil)

Ships:

Space Limit = 30, can place and access to “Seven Seas”

- Pursuit of Happiness (“Pirate” Set) Type: Ship UCN: 8 Pirates under this Shield which are bribed go to the discard pile instead of the Creature Pen. Creatures beaten by Piratesunder this Shield are discarded too. (Artwork: Maitz, Text: Phil, Design: Phil)


- Albatross Gallion (“Angelic” Set) Type: Ship UCN: 23 All creatures under this shield can be used as ranged Attack: 1 pt ranged attack allowed for each creature. Maximum of 2 pts Ranged attack can be used for the entire shield. (Artwork: Brom, Text: Thierry, Design: Cath)

- Anaconda Pirogue (“Snake” Set) Type: Ship UCN: 15 No ranged attack allowed vs Creatures under this Shield. (Artwork: Vallejo, Text: Thierry, Design: Cath)

- Vessel of Mist (“Dark” Set): Type: Ship UCN: 21 When attacking, -2 to Opponent Vitality creatures for all match-up into swamps. (Artwork: Cabral, Text: Thierry, Design: Thierry)

- Thunder Ark (“Lightnings” Set): Type: Ship UCN: 17 3 Pts of lightnings ranged attack allowed for one match-up in combat. (Artwork: Giancola, Text: Thierry, Design: Cath)

- Boat of Amon-RÔ (“Egyptian” Set): Type: Ship UCN: 23 When defending, the first creature BEATEN under this shield is healed. Applies only if another creature of this shield is still alive after combat. (Artwork: Nasmith, Text: Thierry, Design: Thierry)

- Skiff of the Devil (“Demonic” Set): Type: Ship UCN: 22 Demons and Devils under this Shield that are bribed go to the discard pile instead of the Creature Pen. Creatures beaten by Demons and Devils under this Shield are discarded too. (Artwork: Easley, Text: Thierry+Philbarfly, Design: Cath)

- Noah’s Ark (“Chicken” Set): Type: Ship UCN: 25 After combat, a maximum of two beaten Animal and/or Barnyard Animal under this shield can go back to the creature pen instead of the discard pile. (Artwork: Kelly, Text: Thierry, Design: Cath)

- Sledge Drakkar (“Dragon" set) Type: Ship UCN: 17 Off Color Bonus of Creatures under this Ship applies against any Type of Creatures. In Ice Floe, +2 to this OCB. (Artwork: Elmore, Text: Thierry, Design: Cath)

 

- The Flying Dutchman (“Dem Bones" Set) Type: Ship UCN: 14 For one power stone, no secondary attacker vs one Undead. (Artwork: Eggleton, Text: Thierry, Design: Cath)

- Ship'n'Gob (“Goblin" Set): UCN: 15 Gain a maximum of one power stone every time you and your opponent, have the same bribery icon(s) on your creature's match up. (Artwork: Vallejo, Text: Thierry, Design: JC Prunet) Must change the text card (Philbarfly)

- Bulleye Boat (“Ox" Set): UCN: 17 Your opponent must show you his Combat Hand before combat begin, pay one Power Stone, if your opponent has a Standard Bearer, or nothing if it is a Shield. (Artwork: Pennington, Text: Thierry, Design: Thierry)

- Ship of the Lost Souls (“Skull" Set): UCN: 7 Before combat, pick any Undead from your discard pile, show your opponent this Creature and add it to your Combat Hand. After combat discard this Creature which doesn't count towards the space control. (Artwork: Brom, Text: Thierry, Design: Cath)


MAGIC ITEM:

Creature:

- Voodoo Puppet: UCN: 7 Play as a Command Card. All Vitality bonuses of opponent creatures are ignored, except Terrains bonuses. (Artwork: Brom, Text: Thierry, Design: Cath)

- Aztecs Gold: UCN: 2 This creature now count as an undead. (Artwork: Cabral, Text: Nicklas Ackerman and Thierry, Design: Cath)

- Standard of the Goblins: UCN: 3 Play any Goblin as a Command Card if not already a Command Card. All your Goblins are +3 Vitality for this combat. If this Creature is killed, the Standard is lost. (Artwork: Achilleos, Text: Philbarfly + D.Donnat, Design: Cath)

- Free as a bird: UCN: 11 Allows all Knights on this place to fly. (Artwork: Maitz, Text: Philbarfly, Design: Cath) An homage to the Beatles. Like The Black Eye but for Knights (Philbarfly)

- Arrows of Calumny: UCN: 23 Play along with ANY Creature. this Creature gains +3 pt. ranged Attack. (Artwork: Elmore, Text: Philbarfly, Design: Cath) A new card in the way of Bagpipes of Fear (Philbarfly)

- Stone Idol: UCN: 22 The Stone Idol allows you to ignore one small Fairy from counting towards the Space's Vitality limit. Limit 1 per space, per player. (Artwork: Royo, Text: Philbarfly, Design: Cath) Like Vestibule of Kabod but for Fairies (Philbarfly)

Hand:

- Holy Water Potion: UCN: 14 Replace any AOE Attack on a card YOU have just played by an AOE Holy attack of the same power + 5 that effects Undeads, Demons and Devils only. (Artwork: Cabral, Text: Thierry, Design: Cath)

- Magic Box: UCN: 1 Before a primary match-up, you may search your Draw Deck for any one Creature, Spell, Magic Item or Bribery card. That card must be played during this match-up or removed from the game. (Artwork: Bruve, Text: Philbarfly, Design: Cath)

- Holy Spear: UCN: 6 Playable on any moving Shield. Kill as many Undead Creatures as desired, but loose one Power Stone for each Creature distroyed. (Artwork: Jarvis, Text: Philbarfly, Design: Cath) Like Rocks of Skull Cracking but against Undead. (Philbarfly)

- Voodoo Ritual: UCN 28: Play after you kill a Standard Bearer or a Ship in combat. Collect 5 Power Stones. You may only play one Voodoo Ritual Card per Movement and Combat Phase. (Artwork: Brom, Text: Philbarfly, Design: Cath) Like Oppressed Slaves but for killing a Standard Bearer or a Ship. (Philbarfly)

- Elixir of Energy: UCN: 12 Play after any primary matchup is resolved. Turn any face-up channeler face down again. This card may not be removed from the discard pile. (Artwork: Giancola, Text: C.J. Burke, Design: Cath)

- Battering Ram: UCN: 9 Play as a command card. When your Shield is attacking, Battering Ram has a 2-pt AOE for each space moved. Does not affect flying creatures. (Artwork: Sweet, Text: C.J. Burke, Design: Cath)

- Firevortex : UCN 15, Play during a primary match-up if your opponent's match-up Creature is a Dragon. This Dragon returns to the Creature Pen. (Artwork: Frazier, Text: Philbarfly and Thierry, Design: Cath) Firevortex and Dragon Blood Flask, were imagined for one Dragon deck ... (Thierry)

- Dragon Blood Flask: UCN 15, Play after Combat. Heal one Dragon. Costs one Power stone to use. (Artwork: Lockwood, Text: Thierry, Design: Thierry)



Accessory:

- Rainbow Stone: UCN: 20 Instead of moving one shield you can choose to turn a terrain face down for 2 power stones you give to your opponent. If you do so, turn this shield without moving it (Artwork: Siudmak, Text: Thierry, Design: Thierry) it's coming from the idea of colored lands and idea of Power Stone, mix... the more approximative was the rainbow with all colors !!! (Thierry)

- Warwick's Sphere: UCN: 27 Play next to your Guardian, during the Draw and Organize Phase, but before drawing cards you may spend 3 stones to go through your draw deck and remove one Standard Bearer or a Ship, which counts as one of your card draws. Reshuffle the draw deck afterward. Upcard remains. (Artwork: Eggleton, Text: Philbarfly, Design: Cath) Like Footlocker of Conflagration but for a Standard Bearer or a Ship. Usefull to get a Ship ! (Philbarfly)

 


SPELL:

- Trident of Pose´don: UCN: 17 Play during the Movement and Combat phase. One Shield can pass through one unoccupied Seven Seas without flying. (Artworks: Pitre, Text: Thierry, Design: Cath) To help decks without any Ship (Philbarfly) Trident of Pose´don, was write because one friend says me that it's not easy to play with Seven seas if you have no ship and remove it, which I can overpass it... solution one! (Thierry)

- Lost Mine: UCN: 7 Play before moving your Shields. One Shield can pass under one occupied terrain Mountains. This shield can’t retreat in combat. The ending Terrain must be valid for this shield. (Artwork: Cabral, Text: Thierry, Design: Cath) it's one projet I have since 3 years, in case of I start The Seven Seas Project. I believe that's my oldest idea... (Thierry)

- Highway to Hell: UCN: 9 Play at end of the movement and combat phase. All creatures lost in combat this turn are removed from the game. (Artwork: Caldwell, Text: Thierry, Design: Cath)

- Pony Express: UCN: 2 Play before turning a Shield. Non-flying shield may move one extra space as long as the Shield has at least one Horse. Discard all Horses beneath this shield. All movement restrictions apply. (Artwork: Whelan, Text: C.J. Burke, Design: Cath)

- Run Away!: UCN: 6 Play on one of your own creatures in a primary match-up before any ranged attacks or any other Spells are cast (but after any Bribery attempts). Your creature flees to your Creature Pen. (Artwork: Den, Text: C.J. Burke, Design: Cath) Allows you to "bribe" your own creature so it won't lose (CJ Burke)

- Stairway to Heaven: UCN: 12 Play during Draw & Organise Phase, return up to 10 Vitality of Angels from your discard pile to your Storage Hand. Costs 1 Power stone to use. (Artwork: Warren, Text: C.J. Burke, Design: Thierry) A homage to Led Zeppelin (Philbarfly)

- Braveheart: UCN: 15 Play when an opponent plays any Bribery Card against one of your Knights. The bribery is cancelled and discarded to the owner’s discard pile. No more Bribery Card can be played during this combat by that opponent. (Artwork: Whelan, Text: Philbarfly, Design: Cath) I love these... ammonites ;-) (Philbarfly)

- Pretty Help From Knightsbridge: UCN: 5 Play during the Draw and Organize Phase. For 1 Power Stone pick any Card in your discard pile that Keith Parkinson painted and add it to your draw cards. Show your opponent the Card you pick. (Artwork: Parkinson, Text: Philbarfly, Design: Cath) A great art from Keith Parkinson, welldone by Cath.

- Poseidon's Allegiance: UCN 3 Play before turning a Shield. Your shield may access to Seven Seas if one of your creature is a Pirate, a Sea Monster. Show your creature to your opponent. (Artwork: Nasmith, Text: Philbarfly, Design: Cath) To access to Seven Seas without any Ship (Philbarfly)

- Stowaway: UCN: 1 Play during your movement turn. You can move any Pirate from your Creature Pen to your turned Ship. (Artwork: Caldwell, Text: Philbarfly, Design: Cath) Like Summons Gate but for Pirates (Philbarfly)

- Banner of Fear: UCN 8 Kill as many Mortal creatures as desired, but loose one Power Stone for each Creature destroyed. No effect vs Creature immune to Fear. (Artwork: Cabral, Text: Thierry, Design: Thierry) I'm affraid by all against Undead, Demons... why not against Mortals? (Thierry)

- Hand of Hermes: UCN 17 Play as a Command Card when you have a combat on the Seven Seas. All of your Pirate lost in this combat are returned to your Creature Pen. (Artwork: Cabral, Text: Philbarfly, Design: Cath) Like Howl the Dead but for Pirates (Philbarfly)

- Rack: UCN 11 Play during the Terrain Settlement Phase. One opponent of your choice must show you the contents of his Storage Depot. Gain 1 Power Stone for every Bribery Card in the Depot. (Artwork: Brom, Text: Philbarfly, Design: Cath) Similar to Hostage Crisis but for Bribery Cards in the Storage Depot (Philbarfly)

- Break: UCN 15 Cancel all stronghold bonuses and abilities during combat. Cost 2 Power Stone to play. (Artwork: Easley, Text: Thierry, Design: Thierry) do to stop a so big defense, you must use strategy instead. (Thierry)

- Trick or treat: UCN 17 Cancel any one Bribery attempt (this bribery is not discarded but returns to Storage Depot). Opponent can play another type of Bribery card for the same effect. (Artwork: Kiesche, Text: Thierry, Design: Thierry) create the Halloween day, one joke and more fun for the game. no? (Thierry) text must be modified on the card

- Call of the Wild: UCN 21 Play as a Command Card. The disputed land space being fought upon is considered to be a Woods terrain. Ranged attacks are allowed. (Artwork: Nasmith, Text: Philbarfly, Design: Cath) An homage to Jack London. (Philbarfly)

- Baalder's Gate: UCN 18 Play during the Draw and Organize Phase. Bring up to 10 Vitality of Knights from your discard pile into your Storage Hand. Costs 1 Power Stone to play (Artwork: Giancola, Text: Philbarfly, Design: Cath) Like Gateway to Mystfall but for Knights. Referring to the RPG Baldur's Gate (Philbarfly) must change name of the illustrator (Philbarfly)

- Pool of Spirits: UCN 14 Play during Draw & Organise Phase, return up to 10 Vitality of Spirits from your discard pile to your Storage Hand. Costs 1 Power Stone to use. Costs 1 stone to use. (Artwork: Royo, Text: Philbarfly, Design: Cath) Like Gateway to Mystfall but for Spirits. Weird place to take a bath ! (Philbarfly)

- DNA reconstruction: UCN 7 Play during the Draw and Organize Phase. Take any Saurian Creature from your Discard Pile and add it to your Storage Hand. Costs 1 Power Stone to play (Artwork: Giancola, Text: Philbarfly, Design: Cath) Like Chaos Summoner but with Saurians. Referring to Jurassic Park experiment (Philbarfly) must change name of the illustrator (Philbarfly)

- Dragonology: UCN 2 Play after Combat before deciding the victory. One Dragon doesn't count toward control of the space. Only one Dragnology per combat, per player. (Artwork: Kelly, Text: Thierry, Design: Thierry) To oppose to a Dragon deck (Thierry) text to be modified.

- Gallion of Hope: UCN 20 Play before moving a shield. Consider this Shield as a Ship until his next move. This Shield cannot place a Seven Seas Terrain. Only one Gallion of Hope can be played per turn and per player. (Artwork: Frazetta, Text: Thierry, Design: Thierry) second solution to overpass Seven Seas restriction, more easy to play with Seven Seas terrain (Thierry)

- Heaven's Door: UCN: 21 Play during your movement turn. You can move any Angels from your Creature Pen to any one of your turned Shields. (artwork: Whelan, Text: Thierry, Design: Thierry) A tribute to Bob Dylan (Thierry)

- You better start believing in ghost stories!: UCN: 14 Play during combat: Count every mortals you will play in this combat as externals. Their OCB now applies on mortals. (Artwork: Achilleos, Text: Nicklas Ackerman, Design: Cath)

- From Hell: UCN 13 Play during Draw & Organize Phase, return up to 10 Vitality of Demons and Devils from your discard Pile to your Storage Hand. Costs 1 Power Stone to use. (artwork: Engle, Text: Thierry, Design: Thierry) A homage to Alan Moore? (Philbarfly) a tribute to the movie and the book (Thierry)

- Well of Souls: UCN 12 Play during Draw & Organize Phase, return up to 10 Vitality of Undeads from your discard Pile to your Storage Hand. Costs 1 Power Stone to use. (Artwork: Engle, Text: Thierry, Design: Thierry)

- Teeh Kup's Storm: UCN: 8 Play on any Ship in the disputed lands during the Terrain Settlements Phase. This Ship may not move next turn until the Teeh Kup’s Storm is dispelled or removed by burning 1 Power Stone. (Artwork: Nasmith, Text: Philbarfly, Design: Cath) Text card must be changed (Philbarfly)

- Tidal Wave: UCN: 3 Play as a Command Card, if the current Terrain is not moutains then the Terrain is considered to be Seven Seas for the duration of this combat. (Artwork: Whelan, Text: Philbarfly, Design: Cath)

MORTAL:

Animals

- Ancestral Tiger: Medium, Vitality: 7, OCB: 0, No Bribery, CMP: Red bar, none. +5 Vitality in Jungle (Artwork: Kubert, Text: Thierry, Design: Thierry)

- Dolphin: Medium, Vitality : 4, OCB : 3, Babe CMP : Green bar, 2. If in Seven Seas or Rivers and lakes the Dolphin can heal one Animal. Can channel to Animals only, even Animals that normally cannot accept channeling (Artwork: Vallejo, Text: Philbarfly+Thierry, Design: Cath) one easy animal to introduce into all deck (Thierry)

- Just call me Dick: Animal, Large, Vitality 22, OCB 6 , Beer, gold , CMP red bar. Every Creature is immune to Dick and there is no channeling against Dick except on a Sevens seas Terrain. (Artwork: unknown, Text: Philbarfly+Thierry, Design: Cath)

- Magic Rabbit: Small, Vitality: 1, OCB: 0, CMP: Red bar, none. Command: All your Fairy and Wizards are +1 Vitality. (Artwork: Whelan, Text: C.J. Burke, Design: Cath)

- Crash of Rhinos: Vitality 12, OCB 3, Large, CMP 0, red bar. +3 Vitality when shield is attacking, -3 Vitality when Shield is defending. (Artwork: Zug, Text: C.J. Burke, Design: Cath) A Magic card, but so what, a herd of rhinos is called a "crash" (C.J. Burke)

- Eagle: Vitality 6/8, OCB 2, Large, Flying, CMP 0, red bar. +4 in Mountains, +3 when defending strongholds (these are cumulative and in addition to other stronghold bonuses). (Artwork: Cabral, Text: C.J. Burke, Design: Cath)

 

Pirates

- Captain Anne Bunny: Pirate, Medium, Vitality: 7, OCB: 0, Beer, Gold, CMP: Red bar, none. Command: All your Pirates are + 2 Vitality. All your Pirates are immune to Babes Bribery and creature that effects Babes Bribery (Artwork: Caldwell, Text: Nicklas Ackerman, Design: Nicklas Ackerman)

- Don the Buccaneer Pirate, Medium, Vitality: 8 red 10, OCB: 2, Babes, Beer, Gold CMP: Red bar, none. 6 pts ranged attack. (Artwork: Don Maitz, Text: Philbarfly, Design: Cath) An homage to Don Maitz, Cath and I are great fans (Philbarfly)

 

Misc. Humans

- Patriots: Misc. Human, Small, Vitality: 5, OCB: 2,Babes,Beer,Gold, CMP: Red bar, none. When defending, Patriots are +4 Vitality, and must be treated as they had no Bribery icons (Artwork: Easley, Text: C.J. Burke, Design: Thierry)

- The Paleontologist: Misc Human, Medium, Vitality: 3/6, Beer, CMP: Reb bar, 2. Can heal any one Saurian for 1 Power Stone. Can channel to Saurians, even to Saurians that normally cannot accept channeling. (Artwork: Whelan, Text: Philbarfly, Design: Cath) I love these fossils ;-) (Philbarfly)

- The Cartographer: Misc Human, Medium, Vitality: 3/5, Beer, CMP: Reb bar, none. Command: Cancel any opponent Creatures ability which include a Terrain name in its text box. Opponent can spend 2 Power Stones to dispel the effect and discard the Cartographer. (Artwork: Giancola, Text: Thierry, Design: Cath) must change name of the illustrator (Philbarfly)

- Ghost Slayer: Misc Human, Medium, Vitality: 8/11, OCB: 2, Beer,Gold, CMP: Green bar, none. Destroys Ghosts (Undeads with Ghost in their names). (Artwork: Caldwell, Text: Thierry, Design: Cath)

- Milk Lady Brown: Misc. Human, Medium, Vitality: 5/9, OCB: 0, Gold, CMP: Red bar, none. Command: None of your Barnyard Animals may be bribed or sent back to the Creature Pen during combat. (This overrides any Spell that says they can be). (Artwork: Rust, Text: from the Spell "Closing the Barn Door" of C.J. Burke, Design: Cath) Sorry, but we don't have her phone number (Philbarfly) one joke with JC ...pretty girl !!! argghhh (Thierry)

- Artemus Copycat: Misc. Human, Medium, Vitality: 3/6, OCB: 0, Beer, CMP: Green bar, none. Treat the text box of Artemus Copycat as exactly the same of his primary match-up opponent for the duration of combat. (Artwork: Beauvais, Text: Thierry, Design: Cath)

- Goblins Master: Misc Human, Vitality 5/8, medium, OCB 2, Gold, Beer, Red bar, none No secondary attack vs Goblin leader +3 vitality to Goblins and +1 to Goblins OCB Only one per space per player. (Artwork: Easley, Text: Thierry, Design: Thierry) must change the nam of the card (Philbarfly)

- Web Master: Misc Human, Vitality 4, OCB 0, Medium, Babes, Gold, Beer, CMP 3. Can channel to Misc Human on the net, even Misc Human that normally cannot receive channelling. -3 vs Bugs (Artwork: Caldwell, Text: Philbarfly, Design: Cath) Some self advertising... (Philbarfly)

Sea Monsters

- Flying Fish: Sea Monster, Large, Flying, Vitality: 2/5, OCB: 1, Babes, CMP: Red bar, none. 7 pt. ranged attack in Seven Seas and Rivers and Lakes (Artwork: Vallejo, Text: Thierry, Design: Cath)

- Sea Horse: Sea Monster, Small, Vitality: 5, OCB: 0, Babes, CMP: Red bar, none. When Sea Horse is in play and unbeaten, all Knights are +2 Vitality in Seven Seas (Artwork: Vallejo, Text: Thierry, Design: Cath) the horse version Seven Seas, to complete Knights deck (Thierry)

- Sea Turtle: Sea Monster, Large, Vitality: 15, OCB: 0, Gold, CMP: Green bar, none. Immune to secondary attackers with a Base Vitality of 5 or less in the Seven Seas. (Artwork: Fields, Text: Philbarfly, Design: Cath)

- Kraken: Sea Monster, Large, Vitality: 18, OCB: 8, Gold CMP: Red bar, none. +4 Vitality in Seven Seas. (Artwork: Eggleton, Text: Philbarfly, Design: Cath)

- Tiger Shark: Sea Monster, Large, Vitality: 8, OCB: 3, Babes CMP: Red bar, none. +3 Vitality in Seven Seas. (Artwork: Eggleton, Text: Philbarfly, Design: Cath)

- Whip Ray: Sea Monster, Medium, Vitality: 6, OCB: 2, Gold CMP: Red bar, none. When in Seven Seas, Whip Ray is immune to Elementals. (Artwork: Cleavenger, Text: Philbarfly, Design: Cath)

- Giant Octopus: Sea Monster, Large, Vitality 13, OCB 3, Beer, Red Bar, none. Destroys Pirates. (Artwork: Easley, Text: Thierry, Design: Thierry) after many version... and after an idea of Phil... definitive account, thanks... i cannot find one new version! (Thierry)

Bugs

- Itsy Bitsy Spider: Bug, Small, Vitality 3/1, OCB: 0, No Bribery, CMP: Red bar, none. -3 Vitality in Rivers and Lakes, unless its primary matchup opponent has a fire-based attack (Artwork: Ploog, Text: C.J. Burke, Design: Cath)

- Warrior Ants: Bug/Knight, Small, Vitality: 4, OCB: 2, Gold, CMP: Red bar, none. +2 Vitality vs. medium-sized Creatures. (Artwork: Whelan, Text: C.J. Burke, Design: Cath)

- Fly Bill: Bug, Small, Flying, Vitality: 2, OCB: 1, Beer, CMP: Red bar, none. +3 Vitality vs. large-sized Creatures. Destroys Lawyer (Artwork: Whelan, Text: Philbarfly, Design: Cath) An easy pun (Philbarfly)

- Bee Gee: Bug, Small, Flying, Vitality: 1, OCB: 0, Beer, Babes, Gold, CMP: Red bar, none. +3 Vitality to all your Bee Gees if three of them in play. They are STAYIN' ALIVE if Primary Attacker's Base Vitality is of 5 or less (Artwork: Whelan, Text: Philbarfly, Design: Cath) Stayin' alive is a hit from the Bee Gee's (Philbarfly)

 

Gnomes

- Gn'unchkins Gnome: Gnome, Small, Vitality: 3, OCB: 1, Gold, CMP: Green bar, none. +2 Vitality on any face-up basic terrain type in the disputed land area. (Artwork: Parkinson, Text: C.J. Burke, Design: Thierry) He's also supposed to be the Gn'unchkins from the Wizard of Oz (CJ Burke)

- Gn'ollum Gnome: Gnome, Small,Vitality 4,OCB 2, red bar, Gold +6 in Underground River +3 in Rivers and Lakes (Artwork: Frazetta, Text: Thierry, Design: Thierry) An homage to Andy Sirkis (Philbarfly) The time of Lord of Ring ...(Thierry)

 

Wizards

- The Mad Librarian: Wizard, Medium, Vitality: 4/7, OCB: 0, Babes, Gold, CMP: Green bar, 2. Must be in the channeler position under the stronghold: Spend one power stone, and draw an extra card during the Draw and Organize phase. No more than one stone can be used. (Artwork: Maitz, Text: Terry Hunt, Design: Cath) referring to Discworld ? (Philbarfly)

- Priest: Wizard, Medium, Vitality: 8, OCB: 0, Gold, CMP: Green bar, none. Command: 8 pt. AOE that only affects Undead. Piest counts as Cleric (Artwork: Maitz, Text: C.J. Burke, Design: Cath)

- Alchemist: Wizard, Medium, Vitality: 5/9, OCB: 0, Gold, CMP: Green bar, 5. Can channel to Elements only, even Elements that normally cannot receive channelling. (Artwork: Parkinson, Text: C.J. Burke, Design: Cath)

- Sorceress Wizard, Medium, Vitality: 4, OCB: 0, Gold CMP: Red bar, 0. +1 CMP for each Spell Card in your Storage Depot when the Sorceress is played. (Artwork: Rowena, Text: Philbarfly, Design: Cath) Have you seen the poor cat ? (Philbarfly)


- Druidess Wizard, Medium, Vitality: 5 red 8, OCB: 0, Gold CMP: Red bar, 5. Can only channel to Fairies and Dragons. (Artwork: Parkinson, Text: Philbarfly, Design: Cath) A beautiful association from Master Parkinson (Philbarfly)

- Sand Witch: Wizard, Vitality 5, OCB 0, Medium, Gold, CMP 3, green bar. Can only channel to creatures on Dry Heaps terrain. (Artwork: Whelan, Text: C.J. Burke, Design: Cath) Another bad pun (Philbarfly)

Shadow Brotherhood

- Priest of Shadow: Shadow Brotherhood, Vitality 5, OCB 0, Medium, Gold, Beer, CMP 0, red bar. Command Card: Your opponent pick randomly the order that YOU play your Primary Attackers. All your Primary Attackers are + 3 Vitality. Play your Secondary Attackers as usual. (Artwork: Caldwell, Text: Philbarfly+D. Donnat, Design: Cath) What a strange smile! (Philbarfly)

Knights

- Bodyguard Bob: Knight, Large, Vitality: 7, OCB: 0, Babes, Beer, Gold CMP: Red bar, none. Ranged attack: Cancel a Ranged attack. Discard Bodyguard Bob when used as a Ranged attack. (Artwork: Brom, Text: C.J. Burke, Design: Cath)

- Knight Wing Centaurus: Knight, Vitality 6, OCB 1, Flying, babes, beer, Green bar,none 3 pts ranged attack (Artwork: Easley, Text: Thierry+D.Donnat, Design: Thierry) second Flying Knight... only (Thierry) must be modified (D.Donnat)

- George, the Dragonslayer: Knight, Vitality 10, OCB 4, Medium, Beer, CMP 0, red bar. Immune to fear. Destroys Dragons. (Artwork: Stawicki, Text: C.J. Burke, Design: Cath) Refers to the legend of St. George and the Dragon (C.J. Burke)

- Huge Axeman: Knight, Vitality 8, OCB 5, Medium, Beer, CMP 0, red bar. Text: Might is right. (Artwork: Zug, Text: C.J. Burke, Design: Cath) I don't agree with the flavor text, but... he is really huge! (Philbarfly) A tribute to Hugh Jackman, who plays the Wolverine in the Xmen movies (C.J. Burke)

- Chihiro: Samurai/Knight, Vitality 7, OCB 1, Medium, Gold, CMP 0, red bar. Chihiro is +4 Vitality when she is a secondary attacker. (Artwork: Keel, Text: Philbarfly, Design: Cath) For an even more western expansion... Miyazaki revisited (Philbarfly)

- Takeshi the Beater: Samurai/Knight, Vitality 8, OCB 3, Medium, Gold, CMP 0, red bar. +3 Vitality vs Sea Monsters. (Artwork: Caldwell, Text: Philbarfly, Design: Cath) An homage to Takeshi Kitano (Philbarfly)

- Flying Grenadier: Knight, Vitality 5, OCB 0, Medium, Flying, Gold, CMP 0, red bar. 5pt AOE vs. non flying creatures. (Artwork: Moeller, Text: Philbarfly, Design: Philbarfly) 


Giants

- Fire Giant: Giant, Vitality 15, OCB 3, Large, Beer, Gold, CMP 0, red bar. Immune to fire and ranged attacks. Has a fire based attack. Destroys Samurais (Artwork: Crosby, Text: Philbarfly, Design: Cath) For an even more western expansion... (Philbarfly)

Guy

- Mighty Guy: Guy, Vitality 5 red 7, OCB 0, Medium, Beer, Gold, CMP green,Immune to all Women and Female Creatures. When in play, no bribery by Babes is allowed. (Artwork: Vallejo, Text: Philbarfly, Design: Cath)

Goblins

- Goblin Paladin: Goblin, Vitality 15, OCB 3, Medium, CMP 0, red bar. +3 Vitality to all your Goblins played while the Goblin Paladin is in play (Artwork: Zug, Text: Philbarfly, Design: Cath)

ELEMENTAL:

Elemental Lords

- Lava Lord: Elemental Lord, Large, Vitality: 10, OCB: 1, Babes CMP: Red bar, none. +5 Vitality in Mountains, -5 Vitality in Rivers and Lakes. +10 Vitality in Volcanic Island, -10 Vitality in Seven Seas. (Artworks: Fields, Text: C.J. Burke and Thierry, Design: Cath)

Elements

- Straw Man: Vitality 3, OCB 1, Medium, CMP 0, green bar. Immune to all form of attack unless they are fire-based. (Artwork: Lockwood, Text: C.J. Burke, Design: Cath) A joke card from J.C. Burke ? (Philbarfly) Double pun: "Straw man" is a debating term. He's also supposed to be the Scarecrow from the Wizard of Oz (like the Gn'unchkins). (CJ Burke)

- Pricking Sloe-Tree: Large, Vitality: 12, OCB: 3, Beer CMP: Red bar, none. 5 pt. ranged attack that can be used only in the Woods (This overrides Woods ranged attacks restrictions) + 5 vs Flying Creature (Artwork: Post, Text: C.J. Burke, Design: Thierry) text must be modified (Philbarfly)

- Old Willow: Vitality 4, OCB 3, Green bar, none, Beer, Gold 8 pt. Ranged attack (can be used also in the Woods). When used as a ranged attack Old Willow is beaten as well. (Artwork: Hildebrandt, Text: Thierry, Design: Thierry)

- Gl’Oop’s, Overlord of Oceans: Small, Vitality: 3, OCB: 2, No bribery CMP: Green bar, 1. Command: All creatures gain theirSeven Seas Terrain bonuses regardless of which Terrain they're fighting in. (Artwork: Cabral, Text: Thierry, Design: Thierry) Gl'Oop, a reference to Ploog. (CJ Burke)

- Kth'ulhu, Overlord of the Abyss: Large, Vitality: 8, OCB: 3, Beer CMP: Red bar, 0. Command: For the remainder of combat, the disputed land space being fought upon is considered to be a Seven Seas. (Artwork: Caldwell, Text: Philbarfly, Design: Cath) Referring to Lovecraft's God. A slobbery work from Cath (Philbarfly)

 

Devils

- Li'l Devil: Devil, Small, Vitality: 2, OCB: 0, Gold, CMP: Red bar, none. Immune to fire. (Artwork: Caldwell, Text: C.J. Burke, Design: Cath)

- Bettie: Devil, Medium, Vitality: 3, OCB: 0, Gold, CMP: Red bar, none. When Bettie is in play any Demon or Devil can be used as a Bribery Babes Card. (Artwork: Cleavenger, Text: Philbarfly, Design: Cath) Referring to the famous pin'up Bettie Page (Philbarfly)

- Fallen Angel: Devil, Medium, Vitality: 4, OCB: 1, Gold, CMP: Red bar, none. Immune to Angels. (Artworks: Royo, Text: C.J. Burke, Design: Cath)

- Jealousy: Devil, Medium, Vitality: 3, OCB: 0, CMP: Red bar, none. Destroys any Creature who can be bribed by Babes when used as a secondary Attacker. (Artwork: Caldwell, Text: Philbarfly, Design: Cath)

- Arxoh, Lord of Thunder: Large, Flying, Vitality:6, OCB: 0, CMP: Red bar, none. Destroys any Creature which has the ability to fly (Artwork: Stawicky, Text: Thierry, Design: Thierry)

- Baal-Rog: Large, Flying, Vitality:13, red 15 OCB: 0, CMP: Red bar, Babes. Immune to fire. Has a fire based attack. 5 pt. ranged attack. +4 Vitality in Volcanic Caves. (Artwork: Unknown, Text: Philbarfly, Design: Philbarfly)


Demons

- Cutthroat Demon: Small, Vitality: 5, red 6 OCB: 0, Babes, CMP: Red bar, none. If Cutthroat Demon wins his primary match-up, opponent's up-card is discarded if it is a Creature. (Artwork: Lockwood, Text: Thierry, Design: Thierry) so small but dangerous ... (Thierry)

- Nightmare of Dawn: Medium, Vitality 5, OCB 0, Babes, Red Bar Command: Discard one Babes Bribery Card to prevent one Demon or Devil being bribed by Babes. (This must be done before match-up begins) (Artwork: Targete, Text: Thierry, Design: Thierry) one new idea to use babes bribery. (Thierry)

Forces

- The Black Hole Force, Large, Flying, Vitality: 10/18, OCB: 0, No Bribery CMP: Red bar, 1 Command card: Discard one of your others creatures and do an AOE Gravity attack with the same strength as the discarded creature base Vitality. (Artwork: Dixon, Text: Nicklas Ackerman, Design: Thierry)

- Phoenix Iki: Force, Small, Flying, Vitality: 6, OCB: 4, Babes, CMP: Red bar, none. Immune to Fire. Fire base attack. When Iki is in your discard pile, he can go back to your creature pen for 1 power stone. (Artwork: Den, Text: Thierry, Design: Thierry) A joke... im memory of my youth from the cartoon Saint Seya, the Pheonix hero named Iki... snifff !!! my so good youth !! (Thierry)

- Tree of Lerna: Force, Vitality 15, OCB 6, Gold, Large, CMP 0, red bar. Opponent must use all his secondary attackers against the Tree of Lerna. +4 Vitality in Lost Desert (Artwork: Woodroffe, Text: Philbarfly, Design: Cath) must add a gold bribbery (D.Donnat)

Spirits

- White Spirit: Spirit, Vitality 0 red 3, OCB 0, Small, CMP 0, red bar. Command card: During any primary match-up, you may spend 1 Power Stone to empty the text box or reduce to 0 the OCB of your opponent's Creature. Doesn't affect ranged attacks. (Artwork: Gallwa, Text: Philbarfly, Design: Cath) An easy solution to solve any problem (Philbarfly)

- Aquarius, Sea Guardian: Spirit, Medium, Vitality 8, OCB 3, Gold, red bar, none +3 Vitality in Seven Seas, Destroys Seas Monsters (Artwork: Easley, Text: Thierry, Design: Thierry)

 

Well

- Gravity Well Well, Large, Vitality: 4, OCB:0, No Bribery CMP: Red Bar, none Reveal Gravity Well when an opponent's Shield is flying over the place the Well is on. The flying shield must stop on that space and combat occurs. (Artwork: Eggleton, text: Cleric75, Design: Thierry)

 

Saurians

- Ti Toom: Saurian/Blood Spear, Medium, Vitality: 10, OCB: 4, Babes, Beer CMP: Green bar, none. +6 Vitality in Volcanic Caves. +3 Vitality in Spires. (No Hope... No Victory). (Artwork: Pollack, Text: Thierry, Design: Thierry) in fact it's my aka (Titoum) into my familly and one old name on the net... in english translation and adapt to saurian's name, that's give Ti TOOM... a joke! (Thierry)

- Kodo Doko: Saurian/Night Spear, Large, Vitality 9, OCB: 4, Babes, red bar, none Destroys Barnyard animals when played on Ice Floe. (Artwork Giancola, Text: Thierry, Design: Cath) Barnyard Animals are food! (Thierry)

 

Statue

- Bronze Statue: Vitality 10/12, OCB 2, red bar, no bribery. No ranged attack vs Bronze Statue. When defending, +5 Vitality in Stronghold and +10 Vitality in Rubbled Stronghold (Artwork: Frazetta, Text: Thierry, Design: Thierry) one solution to the ultimate defend (Thierry) add the class (Philbarfly)

Angel

- Keeper of the Light: Medium, Flying, Vitality 5/7, OCB 0, Gold, red Bar, Discard Opponent's Command Card if it's not a Creature (effect is dispelled too). (Artwork: Post, Text: Thierry, Design: Thierry)

- Angel of seas: Small, Flying, Vitality 7, OCB 1, Red Bar. Forces a push vs Sea Monsters (In this case, no further modification allowed by either side). (Artwork: Bowser, Text: Thierry, Design: Thierry)

EXTERNAL:

Nymphs

- Mystic Nymph: Nymph, Small, Vitality: 5, OCB: 1, Gold, Red bar, none. +3 Vitality on any Location Terrain. (Artwork: Gady, Text: C.J. Burke, Design: Thierry)

- Floral Princess: Nymph, Vitality 7, OCB 1, Medium, Gold, CMP 3, Red bar. Can channel to Nymphs only, even Nymphs that cannot normally receive channeling. (Artwork: Fields, Text: C.J. Burke, Design: Thierry)



- Snow Nymph: Nymph, Vitality 8, OCB 3, Medium, Gold, Red bar. +3 Vitality in Ice Floe. +5 in Mountains. (Artwork: Cabral, Text: Philbarfly, Design: Philbarfly)

 

Sea Monsters

- Siren: Sea Monster, Medium, Vitality 7/10, OCB: 0, Beer, Gold, CMP: Red bar, none. After combat, in Seven Seas, Base Vitality of ALL remaining Creatures bribable by Babes count for your Vitality total for control of the space. (Artwork: Kelly, Text: Thierry, Design: Thierry and Cath) one old projet... as Lost Mine, the initial idea was The Queen of Babes, but adapted to Seven Seas version, it's becoming a Siren (Thierry)

- Kth'ulhu's Bride Sea Monster, Large, Vitality: 9, OCB: 0, Gold CMP: Red bar, none. Command: All your Sea Monsters receive +3 Vitality. (Artwork: Cleavenger, Text: Philbarfly, Design: Cath) Referring to Lovecraft's God (Philbarfly)

 

Undeads

- The Ghosts King: Undead, Medium, Vitality: 15, OCB: 5, Beer CMP: Green bar, 5. +4 Vitality to your Ghosts as long as the Ghosts King is in play. Can channel to Ghosts even Ghosts that cannot accept channeling (Artwork: Parkinson, Text: Philbarfly and Thierry, Design: Thierry) must be modified (Philbarfly)

- Ghost Lord: Undead, Large, Vitality: 13, OCB: 1, Gold CMP: Green bar, none. + 4 Vitality to all your Ghosts played in Anubis Tomb while the Lord is in play. + 2 Vitality to all your Ghosts played in Others Terrains while the Lord is in play. Only one Lord per place per player. (Artwork: Stawicky, Text: Thierry+Philbarfly, Design: Cath)

- Lily, Lady Ghost: Undead, Small, Vitality: 7, OCB: 1, Gold CMP: Red bar, none. Immune to AOE 4 pt. AOE fear attack. All creatures affected by this AOE are not destroyed but can’t fight. They can be attacked by secondary attackers and count towards the control of the space. (Artwork: Dinger, Text: JC Prunet and Thierry, Design: Cath) Not really a ghost I think! (Philbarfly)

- Dead Twins: Undead, Medium Vitality 6, OCB 2, red bar, none When used as secondary attacker with another Dead Twins, opponent creature is destroys. text: Don't touch my twin ... (Artwork: Parkinson, Text: Thierry, Design: Thierry) Should be renamed Dead Twins and class must be Ghost (Philbarfly+ D.Donnat)

- Nosferatu: Undead, Medium, Vitality: 12, OCB: 0, Babes, CMP: Green bar,1. Can only channel to vampires Command: Choose a creature from your opponents combat hand (at random). Remove it and Nosferatu from combat this round. They don’t count towards the control of the space. Each one comes back to its shield at end of combat. (Artwork: Beauvais, Text: C.J. Burke, Design: Cath) Cath added a lot of bats... (Philbarfly)

- Mummy's Fist: Undead, Medium, Vitality 12, OCB: 4, Gold, CMP: Red bar, none. + 3 Vitality to all your Undead when your Mummy is in play. Only one Mummy’s Fist per space per player (and per year). (Artwork: Fields, Text: Philbarfly, Design: Cath) Another bad pun (Philbarfly)

- Living Corpse: Undead, Medium, Vitality 5, OCB: 0, Babes, Gold, CMP: red bar, none. Command card: Destroy opponent's Command Card if this Card is a Creature affected by fear (Artwork: Brom, Text: Philbarfly, Design: Cath) A great drawing from Brom (Philbarfly)

- Shaa'el the Tyrant: Undead, Medium, Vitality 6/9, OCB 1, no bribery, Red bar, none Immune to AOE and OCB Opponent Spell and Magic Item Hand have no effect on Shaa'el. (Artwork: Easley, Text: Thierry, Design: Thierry) one new concept of defend but easy to kill directly, the best way is the direct fight (Thierry)

- Lord of Desolation Undead, medium,Vitality 7, OCB 2, red bar, none Destroys any Knight. (Artwork: Brom, Text: Thierry, Design: Thierry) A homage to Dark Age (Philbarfly)

- Council of Darkness: Undead, Medium, Vitality 3/7, OCB 0, red bar Command: Discard Council of Darkness to add 4 pt. ranged attack to one attack played. (Artwork: Engle, Text: Thierry, Design: Thierry) one joker in case of .... (Thierry)

- Chimera of Darkness: Animal/Undead, Medium, Flying, Vitality: 11, OCB: 3, No Bribery. CMP: Red bar, none. If Chimera of Darkness wins a primary match-up, you can destroy one accessory for one power stone. (Artwork: Samwise, Text: Thierry, Design: Thierry) A tribute to Warcraft 3, and too many nights on it !!! (Thierry)

- Havok, the Damned: Wizard/Undead, Large, Vitality: 17, OCB: 2, No Bribery. CMP: Red bar, none. Immune to White Unicorn. Can heal one Undead for 1 Power Stone. (Artwork: Keel, Text: Thierry, Design: Thierry)

 

Dragons

- Northern Dragon: Undead/Dragon, Large, Flying, Vitality 13/17, OCB: 3, Beer, Gold, CMP: Green bar, none. 4 pts AOE Fear attack +4 Vitality vs Knights Immune to White Unicorn (Artwork: Caldwell, Text: Thierry, Design: Cath) my first project when Seven Seas start officially. (Thierry)

- Daffy Drake: Dragon, Large, Flying, Vitality: 11, OCB: 0, Babes CMP: Green bar, none. 5 points ranged attack. (Artwork: Sweet, Text: C.J. Burke, Design: Cath) Besides being a dragon, "drakes" are also male ducks. ie, Daffy Duck of Bugs Bunny fame. Woohoo! Whoohoo! Woohoo! Rabbit Season! Duck Season Fire!!! ---- ahem, okay, I'm better now. (C.J. Burke)

- Southern Seas Drake: Dragon, Large, Vitality: 13, OCB: 4, Beer, CMP: Green bar, none. +10 Vitality in Seven Seas, +2 Vitality in Rivers and Lakes, -10 Vitality in Dry Heaps, -2 Vitality in Mountains. (Artwork: Jusko, Text: Thierry, Design: Cath) A funny vision from Jusko (Philbarfly)

- Wandering Serpent: Dragon, Vitality 6, OCB 0, Large, Fly, Beer, CMP 0, red bar. Wandering Serpent gains primary opponent's terrain bonus instead of opponent. (Artwork: Zug, Text: C.J. Burke, Design: Cath) A very nice drake from Zug (Philbarfly)

- Sea Serpent: Dragon/Sea Monster, Vitality 17, OCB 3, Large, Beer, Gold, CMP 0, red bar. 3 pt. AOE fire breath. +4 Vitality in Seven Seas. (Artwork: Youll, Text: Philbarfly, Design: Cath)

- Hydra: Dragon/Sea Monster, Vitality 20, OCB 5, Large, Beer, Gold, CMP 0, red bar. Hydra is + 1 Vitality for every Creature that attacks it, including ranged attacks and secondary attacks. This bonus remains until the end of combat but doesn't count for space control. If you cut of a head, two grow back. (Artwork: Ashman, Text: Philbarfly, Design: Cath)

- Pseudo Dragon: Dragon, Vitality 4, OCB 1, Small, Fly, Gold, CMP 0, red bar. 3 pt. ranged attack which can only be used if your current Primary Attacker is a Wizard. (Artwork: Eggleton, Text: Philbarfly, Design: Cath) Referring to Adv. D&D (Philbarfly)

- Great Black dragon: Dragon, Vitality 21, OCB 6, Large, Fly, Gold, Babes, CMP 0, red bar. All your Dragons are + 3 Vitality when Great Black Dragon is in play. Only one Great Black Dragon per space per player. 5 pts AOE Fire breath. (Artwork: Cabral, Text: Philbarfly, Design: Cath) Take a look at the sky! (Philbarfly)

- Wyvern: Dragon, Vitality 12, OCB 4, Large, Fly, Gold, CMP 0, green bar. Immune to small Creatures (Artwork: Giancola, Text: Philbarfly, Design: Cath) must change name of the illustrator (Philbarfly)

- Abyssal Drake: Vitality 15, OCB 3, Flying, Gold, Red Bar. Immune to Sea Monsters (Artwork: Cabral, Text: Thierry, Design: Thierry)


Wanderers

- Jack’O Lantern: Wanderer, Medium, Vitality: 7, OCB: 0, Beer, CMP: Red bar, none. 3 pt. AOE sickle attack that affects small creatures only. (Artwork: Pollack, Text: Thierry, Design: Thierry with the help of Cath) Jack'O and Elwood'O Lantern, are a tribute to Blues Brothers Movie ;)! (Thierry)

- Elwood’O Lantern: Wanderer, Medium, Vitality: 7, OCB: 0, Beer, CMP: Red bar, none. 3 pt. ranged attack that can only be used vs medium creatures. (Artwork: Pollack, Text: Thierry, Design: Thierry)

- Luke the Imp: Wanderer, Small, Vitality: 6, OCB: 1, Gold CMP: Green bar, none. Immune to Animals and Barnyard Animals. (Artwork: Froud, Text: Thierry, Design: Thierry) A tribute to Luke P. so funny !! (Thierry)

- Time Traveler: Wanderer, Vitality 5, OCB 1, Medium, Gold, CMP 0, green bar. If Time Traveler loses his primary match-up, he disappears into the future and reappears the next time this Shield goes into combat. If Shield is destroyed, Time Traveler is destroyed. (Artwork: Mattingly, Text: C.J. Burke, Design: Cath)

- Spider Queen Wanderer, medium, Vitality 8, OCB 4, red bar, Gold Immune to Fairies. Destroys Bugs. (Artwork: Engle, Text: Thierry, Design: Thierry) Should be unclassed? (Philbarfly) Take care, dangerous girl !!!! (Thierry)

- Desert Nomad: Wanderer, medium, Vitality 7, OCB 2, reb bar, none +7 vitality in Lost desert. (Artwork: Kozienko, Text: Thierry, Design: Thierry)

- Ash Nomad: Wanderer, medium, vitality 8, OCB 1, reb bar, none +6 vitality in Petrified Valley. (Artwork: Kozienko, Text: Thierry, Design: Thierry)

 

Fairies

- Valada, the Bounty Hunter: Fairy, Vitality 8, OCB 0, Medium, Gold, CMP 0, red bar. + 1 Vitality in Woods + 3 Vitality vs Large Creatures + 5 Vitality vs Outlaws (Artwork: Royo, Text: Philbarfly, Design: Cath) In memory of a RPG character (Philbarfly)

- Dryad: Fairy, Vitality 4/6, OCB 0, Medium, CMP 0, red bar. Can heal one Fairy if in the Woods. (Artwork: Maitz, Text: Philbarfly, Design: Cath) Another great work from Maitz (Philbarfly)

- Sea Elfs: Fairy, Vitality 6, OCB 2, Medium, CMP 0, red bar. +3 Vitality in Seven Seas (Artwork: Elmore, Text: Philbarfly, Design: Cath)

- Korrigan: Fairy, Vitality 2, OCB 0, Small, CMP 0, red bar. When korrigan is revealed as your up Card, you may immediately put Korrigan under any of your shields currently in the Woods Terrain and reveal a new Up Card. (Artwork: Moguerou, Text: Philbarfly, Design: Cath) Cath is very fond of this drawing (Philbarfly)

Wizards

- Shaman Lord of Rodents: Small, Vitality 6, OCB 0, Babes, Beer, Gold Red Bar, none. +1 Vitality to any Rats for every Rat in play and in creature pen. No bribery allowed against any Rat while Lord is in play and unbeaten. ... Yes, my Lord (Artwork: Philippi, Text: Thierry, Design: Cath) to play a nice Rat deck! (Thierry)

- Voodoo Sorcerer: Medium, Vitality 7, OCB 2, Beer, Green Bar Destroys any Barnyard Animal. May only accept channeling from Guardian. (Artwork: Brom, Text: Thierry, Design: Thierry)

Sliph

- Abyssal Sliph: Medium, Vitality 6, OCB 1, Red bar, none, Babes, +4 vitality in Seven Seas (Artwork: Engle, Text: Thierry, Design: Thierry) I love all Sliph... my vision for the Seven Seas! (Thierry)


Local

- Plumbit the best: Medium, Vitality -5, OCB 10, Green bar, none, Babes, Beer, Gold, Must be played as your Command Card or Plumbit goes himself to the discard pile. Command card: Does nothing, loose one Power Stone every time he survives a combat. One local per space, per player. "My vision..." (Artwork: Brom, Text: Philbarfly, Design: Cath)


No class

- Gryphon: Large, Vitality 8, OCB 3, Flying, Red bar, + 5 Vitality in Lost Desert. (Artwork Unknown, Text: Philbarfly, Design: Philbarfly)

Gu

Meanings:

UCN = Up-card number
OCB = Off-color bonus
CMP = Creature magic potential

 

Here are the cards ready to download:

page 1 (9 cards, 26,4 Mo),

page 2 (9 cards, 32,4 Mo),

page 3 (9 cards, 31,4 Mo),

page 4 (9 cards, 31,3 Mo),

page 5 (9 cards, 30,2 Mo),

page 6 (9 cards, 33,1 Mo),

page 7 (9 cards, 33,8 Mo),

page 8 (9 cards, 27,8 Mo),

page 9 (9 cards, 27,1 Mo),

page 10 (9 cards, 27 Mo),

page 11 (9 cards, 27,8 Mo),

page 12 (9 cards, 27,1 Mo),

page 13 (9 cards, 29,3 Mo),

page 14 (9 cards, 34,6 Mo),

page 15 (9 cards, 27,9 Mo),

page 16 (9 cards, 29,8 Mo),

page 17 (9 cards, 23,9 Mo),

page 18 (9 cards, 33,7 Mo),

page 19 (9 cards, 20,9 Mo),

page 20 (9 cards, 31,2 Mo),

page 21 (9 cards, 29,1 Mo),

page 22 (9 cards, 30 Mo).

 

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